Assets

Assets are special rules that allow factions to upgrade systems and fleets, or trigger specific effects in different game situations.

Acquiring Assets

Unlocking Assets from the Asset Marketplace: The most accessible way is to unlock assets from the Asset Marketplace, by paying the cost, and meeting the requirement of a specific asset. The cost can be any combination of Credits, IP, and RP, while the requirement can vary a bit more. Usually the requirement is other assets, or a build meeting a specific XP threshold.

Earning Assets: Another way of achieving assets is by earning them through game challenges, like prices in Limited Time Challenge or Episodes.

Finding Assets: Assets can be hidden on systems throughout the galaxy. The first Faction to establish an Outpost on a system with a hidden asset, uncovers and claims the asset.

Asset Types

Upgrade

Upgrades are Assets that improve the capability of your builds, as long as the upgrade is assigned to that build. An upgrade could be stronger shields for your starships, or expanded capacity at your farms etc. To add an Upgrade you must pay the Cost of the Upgrade, as well as fulfill any specific Requirements.

Action

An Action Asset can be played with instant effect or change to a game situation. An action could be a defensive maneuver in space combat, or a one-time pass through restricted space. Action Assets cannot be bought, these assets have to either be earned through challenges, or found on systems throughout the galaxy.

Item

Items are physical objects, pieces of equipment, devices, artifacts, or relics. Items hold special abilities or effects. Some items are set-items that unlock even greater powers when all collected and combined. Items cannot be bought, these assets have to either be earned through challenges, or found on systems throughout the galaxy.

Asset Marketplace

This is the overview of Assets that are available to all factions in the game.

Asset effects do not stack. To pay the Cost, the Faction Leader transfers the appropriate amount with the Exchange From. Credits are paid to the Game Bank, RP should be assigned to the Starfleet or System.

Hyperdrive Upgrade

Upgrades a Fleet’s Hyperdrive Class by one. Each time this Upgrade Asset is assigned to a starship, its class improves. A Starfleet’s speed is determined by its slowest ship. To reach the fastest class 0.5, you must purchase them successively.

Type: Upgrade

Hyperdrive Class Uprade

Movement Speed

Cost

6 to 5

2 grids per week

5.000

5 to 4

3 grids per week

10.000

4 to 3

5 grids per week

15.000

3 to 2

7 grids per week

25.000

2 to 1

9 grids per week

35.000

1 to 0.5

12 grids per week

50.000

 

Navicomputer Upgrade

Your fleet can travel faster when moving “off-lane”. Your starfleet may jump two Grids (e.g. A1 to C1) instead of jumping one Grid (e.g. A1 to B1).

Type: Upgrade
Cost: 40.000 credits and 40 RP

 

Heist

Your faction has hired a crew for a heist against a rival player Faction. You can steal RP or Credits equal to double the amount of XP your entry earned from the target System. Whatever you steal is instantly transported to the nearest System (uncontrolled, and without outposts), where it must be retrieved by using a Fleet. The stolen RP or Credits are unguarded and can be claimed by any Fleet.

Requirement: Make a heist build on the target System.
Type: Action
Cost: 50.000 credits

Inciting Insurgence

Start an insurgency on a rival Faction’s controlled System. You may steal IP from the target system equal to your Entry’s Score.

Requirement: Submit an Entry depicting an insurgency, riots or unrest on the target System.
Type: Action
Cost: 50,000 credits

Increased Security

Your Faction has invested in heightened security on a specific System. Any Assets that would remove or steal Credits, IP, or RP in this System have to exceed the XP Score of your security Entry.

This does not stack.

Requirement: Submit a security build entry depicting measures against threats that arise from within or come from the outside.
Type: Upgrade
Cost: 15 RP

Reallocation Manifest

Your faction is allowed a one-time move of IP between two systems where your Faction has 50+ IP.

Requirement: Submit an Entry showing how your influence is being transferred–whether that’s military power, political influence, or cultural cache. The Entry must earn 10+ XP.
Type: Action
Cost: 20,000 per 10 IP

Shipping Contract

A cargo company has agreed to ship your goods. Your faction is allowed a one-time move of either Credits or RP between any two systems.

Requirement: Submit an Entry showing your goods being inspected, prepped for shipping, or loaded onto a ship. The Entry must earn 10+ XP.
Type: Action
Cost: 12,000 per 10 RP moved; 5 RP per 10,000 moved.

Cargo Conversion

This ship’s magazines have been emptied to haul commercial cargo. This ship may now carry RP/Credits, but for each piece of cargo carried, reduce its combat score by 10%.

Requirement: Assign to a Medium/Heavy Military Ship.
Type: Upgrade
Cost: 30 RP

 

Starfighter Bay Retrofit

This starship has exchanged cargo space for fuel lines and starfighter support infrastructure.
If applied to a Commercial Ship: This starship’s cargo space can now only carry Starfighters.
If applied to a Military Ship: Starfighters take up only 1 slot in this starship’s cargo space. This starship no longer rolls a combat bonus.

Requirement: Assign to a Medium/Heavy starship
Type: Upgrade
Cost: 30 RP

 

Rearmament

This starship has exchanged cargo space for additional weapon emplacements. This ship no longer fights at a 50% penalty. Lose 50% of cargo slots while this upgrade is applied.

Requirement: Assign to a Medium/Heavy Commercial starship
Type: Upgrade
Cost: 30 RP

Found Assets

Some assets are harder to come by than others. Found Assets are assets that cannot be bought or created.

Ancient Artifact

A relic of old, potentially holding immense power, uncovered during the excavation for a new outpost, roaming around ancient ruins, or disturbing tombs of eons past.

Requirement: Build a 15+ XP build entry depicting how your faction uncovers this ancient artifact.
Type: Item
Cost: n/a – black market commodity

Credits Payload

A full payload rack of New Republic credits. Your Faction receives 50.000credits to your account.

Requirement: None
Type: Item
Cost: n/a – black market commodity

Class-A Cargo Container

A sealed Class-A Cargo Container with all its cargo intact. Your Faction receives 50 Resource Points.

Requirement: None
Type: Item
Cost: n/a – black market commodity