Factions
Faction Creation
Factions rise and fall throughout the Star Wars timeline. Once players reach 200 XP, they are eligible to become a Faction Leader, and start a new faction. Follow these steps to create a new faction.
Check with your Game Master
Your GM may have insights or considerations for the timing of your new faction, or how your new faction could fit in among the existing factions in the game.
Choose Origin System
Choosing your origin system decides where on the galaxy map your faction starts and operates from. You could consider this system your faction’s capital, headquarters, or base of operation.
Non-Player Factions
The Player Factions are only a small representation of all the different authorities, communities, corporations, crime syndicates, organizations, and religions populating the galaxy far far away. In order to fill the gaps, Non-Player Factions can be encountered either as having a smaller presence on a system, to controlling systems and possessing fleets of their own. The behavior of these NPFs largely depends on what kind of faction they are. Local Law Enforcement of a system could be peaceful until provoked, while Pirate Gangs could be actively raiding certain regions of space.
Campaign Setting & Era
Era: 5 ABY, after the Battle of Jakku
Canon: Factions S3 will be rooted in Star Wars canon, but allows for builders to tell their own stories, intertwined with events on the canon timeline. That means that all canon events are expected to take place simultaneously to what happens in Factions. Some of these events could be featured as challenges and events, while others will happen in the background.