Starfleets

Starfleets (or simply “Fleets”) are collections of starships that move and act as one group. Fleets have two primary purposes; granting a faction access to systems, and access to activate resource points.

Creating a Fleet

Shipbuilding is a costly affair, but also necessary for traveling the stars. Creating a Fleet requires a controlled System for deploying the fleet, at least one non-starfighter assigned to the fleet roster, and enough resources to power all starships assigned to the fleet. The steps for starfleet creation are detailed in the table below.

Fleet Deployment

In order to deploy a fleet, a faction must fulfill these requirements:

    • Starship build entries earning a total of 50 XP
        • At least one build has to be a freighter, corvette or cruiser class ship
        • All ship build entries must be posted in the same fleet post in the Fleet Index on the Factions Forum

    • Paying the deployment cost
        • Assigning 50 RP to the fleet (these RP must be located in the deployment system, and then assigned to the deployed fleet)
        • Paying 50.000 Credits

Once the fleet deployment requirements have been met, the fleet will be added to the deployment system controlled by the Fleet’s Faction.

Each Faction is limited to a one Fleet maximum (this max will be removed with the Fleet System update).

Fleet Movement

Fleets are the primary way to gain access to new territory. Without a fleet, a faction’s influential range is limited. With a fleet, a Faction can reach any system in the galaxy, with the only exception being blockaded systems. Whenever a Faction’s fleet is in a system, the fleet grants IP access, so long as the controlling Faction has not prevented that in some way.

Hyperdrive

Movement speed depends on your fleet’s Hyperdrive Class. A fleet’s hyperdrives can be upgraded to move faster by investing in upgrade-assets. On the other hand, various circumstances can make a fleet move slower. Like restricted or dangerous regions of space, or if a fleet has been crippled in combat. 

Fleets can move once per week, based on the Hyperdrive Class table below. Fleet movement works as outlined in the steps below.

Course Command

A faction moves their fleets by giving course commands. A course command is given by submitting the Course Command Form [Link to form]. E.g. A faction wants to move its fleet from Corellia to Ryloth (12 grids), but the fleet only has a Class 3 Hyperdrive, which allows the fleet to move 5 grids per week. This means that it would take the fleet 3 weeks to arrive at Ryloth, and that the fleet would have to stop ‘refueling’ in a system on the hyperspace lane every week.

Illegal Hyperspace Travel

All hyperspace travel is being audited. If a faction moves their fleet more than the allowed grids per week, a faction will be sanctioned with penalties ranging from the fleet being detained for weeks, to the fleet being indefinitely impounded in a New Republic naval yard.

Fleet Movement Speed

The movement speed of a Fleet is measured in how many grids a fleet can cross in a week. All fleets are by default equipped with Class 4 Hyperdrives, meaning that they can move 3 grids per week. The movement speed can be increased by upgrading the Hyperdrive Class with Upgrade Assets.
 

The lower the Class of Hyperdrive, the faster the fleet moves. Hyperdrive Classes and their respective speeds can be seen below.

HYPERDRIVE CLASS MOVEMENT SPEED
6 1 grids/week
5 2 grids/week
4 3 grids/week
3 5 grids/week
2 7 grids/week
1 9 grids/week
0.5 12 grids/week

All Fleets travel via hyperlanes—tried and tested routes through hyperspace that ensure safe, reliable travel. This means that movement speed is calculated by the number of grids the hyperspace route passes through, regardless of how much of the hyperspace route goes through a grid, it still counts as crossing one grid.

Deep Space Travel

Choosing to travel “off-lane” means that the navicomputer has to manually calculate every possible variable, or risk crashing into a star. Traveling off-lane drops the Fleet’s speed down to 1 grid per week.